10_2_17_5th Mech_Engineering Design Team

Classes:  5th Mech
Date of Assignment 10.2.17
Engineering Design Process and Reverse Engineering Article
EQ(s):  What is the value of working together on projects?  What is an engineering Design Team?
How did the author suggest making each member of the team have value and importance to the process?

Read the Following Article on Engineering Design:

Simulating Engineering Design
By Stephen Portz

            Creating activities which model engineering design as it may appear in industry is a great activity for technology students.  The simple art of design is the act of creating an element with special regard to its form and function.  Engineering design is doing that, but also seeks to bring about a very efficient product with respect to the purpose of its creation.
            Engineering design work brings together skills of creativity, inventiveness, communication, teamwork, mind’s eye development, and continuous product improvement, just to name a few.  A typical design team may consist of engineers, technicians, inspectors, designers, and marketing, financial and administrative support personnel.  Engineering design teams are at the core of product development in our nation’s industries, and as such, represent a compelling component to have students attempt to model in technology programs.

Reverse Engineering
            The difficulty in simulating an activity of this nature is that the skill level of most students is not either at a level of specialization or competence that it would distinguish them sufficiently from their peers.  How then, can you put a team of specialists together to model an engineering design team, when everyone has about the same levels of expertise? 
            The trick is to work backwards and structure the activity so that students must function in their designated role.  By having a product already constructed, and then rationing out the information that you give team members, an artificial level of expertise is created and given to each student.

Individual Roles
            A good lead in to this activity, is take time to explain the traditional roles of each of the design team members: What kind of work they do? What kind of education and skills are required?  How do pay structures compare?
            I use this time to discuss different types of degrees, certificates, and experiences which qualify workers for different industrial positions.  How do you determine a living wage and how do you calculate a yearly wage based on an hourly rate and vice versa?
            We organize students into groups of three or four and have students determine who will serve which function for the team.  Placards are made and placed in front of each worker so that it is easy to recognized who is doing what job.  The teams are structured so that each has a project manager, a designer, an engineer, and a technician. For groups of three, the project manager and the engineer can serve the same role.

Project Manager
            The target project that everyone will be trying to build is out of sight.  The activity begins by calling all project managers from each team for a conference regarding the product that is to be built.  The product is introduced at that time and it is explained that as project managers, their jobs are to interface with corporate headquarters and department administrators in determining what products your division will produce.  It is then a project manager’s job to work with the design team to help them develop the product with this big idea in mind. 
            It is also the responsibility of the project manager to make sure team members stay busy and feel they are making important contributions to the team – they are bosses but they are also cheerleaders to help the team stay focused and mentally healthy.  The project manager will see the project more than any other team member - this simulates their understanding of goals the company has for the product.  It must be understood that managers direct the other employees, and for this purpose, they may not build or draw.
The Engineer
            Engineers have intimate knowledge of how things work, mechanical principles, forces, and an understanding of strengths and properties of materials.  For this activity, the engineers of the groups will be the only team member who will be shown the target project under power.  Specific emphasis will be given to the drive train and the size and coordination of the gears.  The engineer may demonstrate what parts are being used and how they are arranged, but may not assemble pieces together, and they may not draw.

The Designer
            Designers are called up next.  It is a good idea to have an area set up so that the designers may stretch out around the target and spend as much time drawing it as they desire.  Graph paper is provided and it is pointed out to the designers that a good working drawing is all a technician should need to build a project. Designers are the only students that may draw, and once they leave the table to communicate to the team, they may not come back to see the target.  They too, are not allowed to build.

The Technician
            The technician is the only design team member that may build - but they are never allowed to see the project.  Since teams are in competition with each other to assemble the target as soon as possible, you must guard against espionage because it can be a problem.  We put up cardboard project boards (science fair type), so that teams may work in secrecy and so that progress toward the objective remains focused on the team’s efforts and not on others’. A modeling kit which was used to create the target project is provided each team.  While the team members, who can view the project, are at work, the technicians keep themselves busy by inventorying and getting acquainted with the kit.
            If classes are having a hard time working under these constraints, it may be necessary to allow all engineers to have another peek.  As the project nears completion and is being fine tuned by teams, an open shop where project managers can come and go at will to the target project works well.


Evaluation
            The logical conclusion to this activity is to determine how long it takes groups to finish, and rank order them in this way.  A team is finished when the target project is functionally correct, as variations of the design may occur and not affect its workings. An instructor would have to determine how esthetically picky they wanted to be with the time allotted.  Some teams have even taken the project further and improved upon the original design.  It is also interesting to store all iterations of the target project to show at one time to demonstrate to students the varied ways the problem was solved. 
            It is important to not just measure student performance by speed of completion alone, although this can be an accurate measurement of how well the team and each member performed.  In a post activity survey, the students are asked to identify difficulties encountered, and group dynamics:  What aspect(s) of the problem was the most difficult and why?  What could the team have done better to be successful?  If you were given an assignment similar to this again what would you do differently? 
            Before having students complete the survey, make sure to emphasize that effective problem solving concentrates on methods and strategies and not on personnel.  In this way, the survey does not become a blame game where students come away with the impression that the success of the team was based on who they had doing what, but more on working together and personal best efforts.  If on the survey, students impress with good reflection of the activity and by demonstrating they understand the team concept, they have captured the point of the lesson, and that should also carry a lot of weight in the final evaluation.

Conclusion
            Engineering Design concepts can easily be taught in this manner as an intro to basic engineering skills development in an engineering specific course; It could also be used as a lesson within an integrated technologies course to give students a taste of what the engineering world is like.


Stephen Portz, M.Ed., NBCT, teaches engineering technology at Space Coast Jr./Sr. High School, Cocoa, Florida.  He may be reached via email at portzs@brevard.k12.fl.us

             


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